But, of course, there was a flaw, in fact, some flaws. The project delayed for a few weeks, even almost a few months. Just when I started to work well, there were the Mid-Semester Test and Final Semester Test in almost the same month, the preparation completely took all my time to work on this. So, this Semester holiday, I try to finish this, with deadline before the New Year.
Finally, after a few days of work, I finished the beta version of "Gaming Buddy-R" (The "R" should stand for "Remake"). This was not the release version, because I haven't asked the original creator, Taroku, yet (I thought I should ask the first creator before releasing a remake version of something, so I did it). So I sent him a PM in the Lemmasoft Forums. He approved, and even better, he gave some advices on the beta version, which then became the release version.
The release version is the Version 1.b, because there was also some mistakes in the 1.a. And here is the statistics from the Lint:
Ren'Py 6.10.1d lint report, generated at: Tue Dec 29 02:06:16 2009
Statistics:
The game contains 244 screens of dialogue.
These screens contain a total of 1819 words, for an average of 7.5 words per screen.
The game contains 2 menus.
That's short, right? Well...that's all I can do. I couldn't write a longer story because of what Mugenjohncel said as a "Writer's Block". But I managed to make 2 choices in it, and one of them also will give the reader different path (well...the 'Bad Ending' is totally shorter than the good one), so this is technically a Visual Novel. More better, if you compare to my first work, O.T.W.